Even if awarded a "Perfect", the character can still miss the attack altogether. These include additional damage specific to certain types of monsters or their magic element, hit point or mana absorption, status ailments, or being able to steal items. An accuracy rank ("Perfect", "Good" or "Bad") indicates the potency of the effect. The player must time their button release in order to make the rings intersect. As the character launches the attack, two concentric targeting rings appear on screen. Melee attacks include an "Aim Ring System" using equippable rings with added effects. The player has the option to cancel an action on a subsequent turn if necessary. Actions can be delayed if the user is hit by an attack. Item usage is instantaneous, regular melee attacks are executed on the same turn, while casting spells or using special abilities may delay the player's action for one or more turns, depending on their speed. The combat system incorporates aspects of battle initiative and length of actions to determine how events resolve each turn. While exploring certain areas, the player will randomly encounter monsters to fight. Towns and cities provide inns for the player to read the thousand years of dreams, Mana/HP recovery orb for health and mana, stores for buying and selling of equipment, and save points for the game. A world map allows the player to move the party between adjacent towns or fields on the map, while later in the game the player is given more freedom to explore the world through the use of ocean-going ships. Lost Odyssey uses a traditional turn-based battle system seen in most Japanese role-playing games, similar to early Final Fantasy iterations. Its critical reception has been generally positive: while praise has focused on its story, many journalists were critical of its traditional design and loading times.Ī standard battle from Lost Odyssey, showing main protagonist Kaim performing an attack with the "Aim Ring System" active. Upon its debut in Japan, it sold favourably, eventually selling nearly 110,000 units by April 2010. At the time it was released, it was Microsoft's largest console game, spanning four dual-layer DVDs. The music was composed by Nobuo Uematsu, a veteran composer for the Final Fantasy series.įirst hinted at in 2005, the game was officially revealed shortly before that year's Electronic Entertainment Expo. The game went through a difficult development, with problems stemming from the chosen engine technology and the arrangement of development teams. The story was written by Hironobu Sakaguchi and Japanese author Kiyoshi Shigematsu: Sakaguchi wanted to create a story focusing on evoking human emotions, and kept the gameplay within genre traditions so he could experiment with the story. After running into difficulties, Feelplus was established as a dedicated studio to work on the game. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system.įirst discussions surrounding Lost Odyssey began in 2003, with development beginning the following year as an internal Microsoft project. The story follows Kaim, one of a select group of " immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. "I would personally find myself more attracted to the idea of coming up with another original story or world or building something new," he said.Lost Odyssey ( Japanese: ロストオデッセイ, Hepburn: Rosuto Odessei ) is a Japanese role-playing video game developed by Feelplus and planned by Mistwalker for the Xbox 360. While a risky move for the developer, Sakaguchi is simply more focused on creating new adventures instead of rehashing the past. In an interview with VideoGamesChronicle, Sakaguchi said in no uncertain terms, "To be perfectly honest, there aren't any plans for any remakes at the moment." Talk of remakes for older games such as Lost Odyssey, Blue Dragon, and The Last Story came up during a discussion about Mistwalker's latest mobile RPG, Fantasian. Sadly, that doesn't seem to be in the cards, at least not according to a recent interview with the legendary Hironobu Sakaguchi (boss of Mistwalker). With the industry still not over its phase of remastering older games for newer hardware, it obviously makes sense that fans of developer Mistwalker are curious if the acclaimed developer would be interested in reissuing its classics on modern platforms.
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